374 Royalty-Free Audio Tracks for "High Pitch"

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This is a higher version of row row row your boat. This was sung by my friend keli and modified in audacity. Please contact me to use for commercial use. For any noncommercial use please just credit me by using my name, chisai tori.
Author: Chisaitori
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00:28
A higher pitch of my original thirteen-chime clock. This sound would be suitable for smaller clocks such as mantel clocks and so on. It is ideal for haunted houses and other horror works. Created in musescore using default soundfont (tubular bells) which is gnu gpl licensed.
Author: Thebelltollsforthee
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00:01
I simply recorded myself opening a bottle of chilled coffee. It is a bit high pitched but you can change the pitch of it to a lower one if you need to, and maybe give it some bass. This is probably my first unedited sound that i uploaded to the site.
Author: Kreastricon
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00:42
Single-pitch heavy distortion with multi-layer. Mild modulation. Made for a emotionally intense moment in a horror film. Toward the middle you will hear a very quiet rhythmic element. Used a roland groovebox self-sample utility directly to wav, which results in good recordings, though reduced high frequencies.
Author: Jhooper
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00:08
I accidentally made this in audacity adjusting the tempo of a chime sound effect, but maybe it has uses elsewhere. Sounds to me like a game show "wrong answer" sound effect or a magic spell that fails to cast.
Author: Zembacraftworks
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00:04
Taking a medium blade out of its sheath. One arm sword, big knife, or dagger, for foley or game effect. Same sound without the high pitch metal resonance in the pack.
Author: Xkeril
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00:24
This is a sound i created by using three different things. I recorded my bathroom fan and altered the pitch, added a few cents and overlayed them at 50%, and added a band-pass filter. I also recorded batteries rolling across the bottom of a drawer, lowered the pitch a bit, and added a high pass filter. And then lastly i added some wind that i created by blowing into my hands. That i did not adjust at all. It sounds just like a thunderstorm.
Author: Ansleygu
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00:12
This is one of my favorite sounds to open my live sets with and is featured in my track water's bomb, as well as in the intro to the digital juggernauts album, "giant killer robots. " to make it, you use a sample of a plane flying over, i used a 707, and a djm-500's pitch shifter fx. As the sample gets longer, turn the pitch to the high end, then to the low end. Hope you all love and use this sound!.
Author: Code A
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00:31
A mosquito ringtone 11kHz. Nice to put on your phones or computers and piss people off with. They wont know where the hell its coming from. Very high pitch ringing sound, sounds just like that ringing you get in your ear sometimes. Nice for pranks.
Author: KevanGC
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01:02
Raw unedited recording of harsh metallic tinking sounds caused by a hot metal plate being hit by water droplets. The plate was hot enough to induce a leidenfrost effect preventing most of the water from boiling and sizzling away leaving mostly the impact sounds.
Author: Urker
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00:02
Record and change voice from relative say "bay lên trời cao" use n4n pro 2019. 01. 30 10:00. Use audacity change sound become like superhero:. - effect→change pitch…percent change -20. 0. - effect→reverbroom size (%): 8pre-delay (ms): 36reverberance (%): 67damping (%): 78tone low (%): 100tone high (%): 16wet gain {db): 0dry gain {db): 0stereo width (%): 100no wet only.
Author: Sieuamthanh
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00:10
A re_edit of this sound::. Https://freesound. Org/people/mattc90/sounds/203532/. Put it in the sample machine of caustic 3. Pitched it to match 133 (for this break beat track im doing). Added a type of volume lfo, then also pitch-preserved it so it wouldnt be so high pitched.
Author: Untitled
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03:25
Dozens of crayfishes together in a washin machin drum into a pond. Underwater recording. We can ear the crayfishes moving, rubing the metal. Also some high pitch sounds. Do crayfishes have a special sound emission under water?france, breuil barret, jully 2022. Recorded with hydrophone aquarianaudio h2arecorder on sounddevice mixprewave mono, 48khz, 24bits.
Author: Bruno
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00:01
Marble falling on a tile: in this sound a marble falls to the ground creating a very high pitch sound when the marble hits the ground multiple times in short succession. Recorded using the zoomh4n and the rode ntg1 condenser shotgun microphone. No processing was done to this sound. The tile is a common bathroom tile.
Author: Ghsty Xd
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00:30
Unedite, recorded in a bus with a group of vietnamese female voices talking all at the same time, sounds like arguing. Normal vietnamese speech is in high pitch, loud with short one syllable words. With some editing could be used as a group of aliens speaking around you.
Author: Timsippala
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00:14
Me doing an impression of a mouse for a project, as i didn't find any that suited on here. It's me squeaking, pitched and speed up a little. I am a human, not a mouse (although i did use a mouse to make the sound (a computer mouse - no mice were harmed in the making of this sound effect)).
Author: Adamamazing
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00:43
A space-like sound. I imagined it as an airlock seal engaging in outer space, and the overwhelming sense of isolation through a shifting 8k tone. Believe it or not, i generated this sound not for battlestar galactica, but a courtroom scene on a play i designed the sound for.
Author: Crashoverride
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00:02
Used as a 'checkmark sound' in videos and ui. Sound of a wine glass. A short pling / ding / ting sound. Although a mention of https://leonardmedia. Nl/ is much appreciated, long live the free internet, free sound to use!.
Author: Leonardmedia
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10:05
Ambience from a terrace in barcelona city, sunset. Light traffic and birds (pidgeons and others) in the distance, there's also a monotonous high pitch repetitive sound (machine like). Some coughs, dog barks, building noises in the distance as well. Recorded in 32bits with a zoom f3 and a pair of clippies, omni.
Author: Juno
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00:06
Theme scary siren :. Production step :i record a scream. I cut it and extract two different sounds from it. I change the pitch to get the sound more high-pitched. I also change the tempo to be more slow. I separate the track in two and invert the last part. With the enveloppe tool, i change some part of my track manually. I amplify the track. I also use the reverb effect and amplify the size of the room of 60%. I used the noise reduction. At the end i fade out. I used the noise reduction. Description :this sound look like a siren or an alarm. Because the sound is high-pitched, it award an horrific aspect to the track. For me this siren can take place in an old and creepy factory. In some aspect, there is some metallic noise in this sound. The no-regularity of the siren also participate to this strangeness feeling. Typologie de schaeffer :. Masse: toniquetimbre harmonique: acidegrain: itérationallure: naturelledynamique: violenteprofil mélodique: descendant puis ascendantprofil de masse: aminscicement.
Author: Univ Lyon
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02:11
Mind the loudness and piercing frequencies. Feedback made using only a self-patched random*source serge triple+ waveshaper, or tws+. Recorded with and formatted with splices for use with the make noise morphagene, but can use for and with whatever of course. Warning that it's it's quite high pitched so you may need to pitch it down with the morphagene's pitch knob a good bit if you want it less harsh. I think i acidentally hit splice instead of record one time so there might be a random short splice somewhere, but maybe it adds some splice length dynamics. . .
Author: Exhapax
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00:21
A recording of a backroom with the extractor fans running, the audio is high in pitch/frequency and can be used in instances like machinery rooms, all of my sounds come uncompressed or processed. This means there may be unwanted background noise/ sound that you can remove or not at your will. Equipment used:. Tascam dr40 w/ built in stereo microphone. File information:48,000hz24bit wavstereo.
Author: Mlrecordings
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00:05
Here's one from a series of 'clang' sounds, great for impact moments in trailers & commercials, or to layer up with other sounds. They are somewhat high-pitch, so they might mix well with low frequency drums and impact sounds. Recorded with tascam dr-40 built-in-mics, by hitting a railing with a pipe in a stairwell and adding a little bit more reverb in daw.
Author: Editor Adp
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00:35
Be carefull with the volume!!! i maxed out the eq and volume to get the most effect possible. . . Dont know, but it could be bad for your ears!! dont want anyone to get hearing problems. . . . :). Dare 26 spin-off. . . . Alienxxx processed a few samples out of sample:. Http://www. Freesound. Org/people/luckylittleraven/sounds/223075/. He wanted us to listen to the samples an tell if they were worse or not to the original samples. . So i just listened to a few samples and noticed something weird. . . On a few samples there is this very high pitch sound. . . Seems not everyone is able to hear this. . My girlfriend was listening with me and she didnt hear anything like this!!!to find out what was going on alienxxx suggested to run the samples thrue an eq to see what was going on. I used the following sample:. Http://www. Freesound. Org/people/alienxxx/sounds/234027/. I found out that there was a very high peak at 14,8khz around 14sec. And again at 20sec. After that i maxed out my eq at 14,8khz. Setting everything to maximize the peak that is so very very very annoying!!!. .
Author: Escortmarius
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00:02
Record and change voice from relative say "bay lên trời cao" use n4n pro 2019. 01. 30 10:00. Use audacity change sound become like superhero and fix its speed:. - effect→change pitch…percent change -20. 0. - effect→reverbroom size (%): 8pre-delay (ms): 36reverberance (%): 67damping (%): 78tone low (%): 100tone high (%): 16wet gain {db): 0dry gain {db): 0stereo width (%): 100no wet only. - effect→change tempo. . . Percent change: 60. 000.
Author: Sieuamthanh
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00:02
This is a kick i made with my mouth. I've been making this hardcore kick sound with my mouth since high school, more than 10 years. I blended two layers of the sample, one normal pitch one an octave down. Added a distortion and eq to it. Used adobe audition and fl studio to make this. 请享受.
Author: Untitled
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00:40
Free!. A recording of an old coffee grinder. It begins with the raw recording which then moves into more creepy and eerie aesthetics and design examples. Easy to cut up and fade off the reverb tail. Perfect for psychological/horror/thriller games or animations, cut scenes or flashbacks of live action productions. Feel free to message me if you would like anything tweaked and we can work something out.
Author: Awrmacd
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03:19
This sound is a tribute to a good friend of mine that passed away last year. Where ever you are now in this universe brother, we all miss you and love you forever. Scot ryan parolinipeace. This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation.
Author: Erokia
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00:36
Squeaky audio cable-to-speaker incomplete connection. One end is plugged into a speaker and the other is not plugged into anything. The squeaking sound is made from my fingers touching the tip and sides of the metal tip of the non-connected end of the cable. The variation of sound and pitch is from moving my fingers up and down the metal tip in different speeds, angles, and placements.
Author: Ev Dawg
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00:07
These short files are random selections from a 9min composite audio file i put together from an accidental recording made when i left my sony camcorder on in my studio. They are part of the same series posted elsewhere on thefreesoundproject site titled "accidental recordist". There is some hiss/background noise which is part of the street front urban scene of my studio. There are two chimes - one low pitch constructed of four aluminium tubes and wooden clapper (gift) and the high pitch one of small stainless steel discs (purchased in maui from craft shop). I did some basic cleanup of low level background noise and applied plus one level of loudness using adobe soundbooth cs3 to get some clarity.
Author: Daddoit
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10:15
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
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09:17
Algorithmic modular music program (man2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem -------------- man2_2019 --------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 if (lfo_2 = high) then goto 01 [= reset]03 rnd frq lfo_1 (run speed)04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)06 trg long env (vco_2): rnd pitch @ eoc (vco_2)07 trg long env (vco_3): rnd pitch @ eoc (vco_3)08 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)10 goto 01.
Author: Gis Sweden
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00:02
A comical sound effect for when a player is knocked out or loses in a game. It's pretty short, and has a high pitch. Hope you have fun with it!. Thanks for checking this out, and be sure to listen to some more of my free sound effects!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Author: Jofae
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00:01
[retro_bird_01. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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10:15
X and y comes from the nonlinearcircuits sloth lfo (regular version). X is the high sinus c, left channel. Y is the low triangle c, right channel. X and y goes to comparator resulting in a note when crossing the threshold. At the same time x and y goes to cv in on jupiter storm generating two glissando paths. The two used osc's on jupiter storm are tuned to the same pitch.
Author: Gis Sweden
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02:08
A collection of sounds i recorded and subsequently mixed together in a composition. Here they are in their raw, unprocessed form. They include:. --continuous clicking from turning a removable screwdriver head--whispered breathing and grunting (recorded at a very high volume for intensity and boomy room tone)--a metal trash can clanging--a warbling falsetto climbing in pitch--faint taps--a plastic pill bottle being shook and twisted.
Author: Housedj
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00:04
The mechanical noise and signature "chord" associated with the "mac mini (2010 model)" upon startup/boot. Brief mechanical motor and clicking noises followed by the famed sustained f sharp major chord (detuned 30 cents flat) being projected over low quality, built-in speakers. Mechanical noise has defined pitch and is predominantly in the mid-high frequencies. Recorded on zoom h2n, in small, empty room. Audio clip normalized in post-processing.
Author: Deleted User
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00:07
This is a foghorn-like sound that i created using an accidentally recorded poot from a friend. I stretched the sound bite a few times while lowering the pitch, added a couple different reverb effects, and then finished it with some parametric eq, raising the bass, and using a low pass filter to cut out the high frequencies. If you would like the original poot sound, i have also uploaded it as fart sound 1.
Author: Uparcade
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00:01
[retro_bird_02. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:01
[retro_bird_05. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:01
[retro_bird_04. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:01
[retro_bird_03. Wav]. A bird?!. This sound can for example be used in games, for example when the player is talking to an npc (little bird in this case) - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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01:24
A flash thunderstorm in queensland came about randomly in the afternoon and i thought it would be cool to recorded it. I recorded it under an awning since i didn't want to get the recorder wet and the awning was acting a little like a wind tunnel so there's these high pitch wind noises too. Plus thunder in the background. Was recorded on a zoom h5. With the limiter turned on. Forgot to turn it off since it was spur of the moment.
Author: Mredx
00:00
10:26
X and y comes from the nonlinearcircuits sloth lfo (regular version). X is the high sinus c, left channel. Y is the low triangle c, right channel. X and y goes to comparator resulting in a note when crossing the threshold. At the same time x and y goes to cv in on jupiter storm generating two glissando paths. The two used osc's on jupiter storm are tuned to the same pitch. The sloth have a potentiometer that is said to "alter frequency a little". . .
Author: Gis Sweden
00:00
00:24
I took a few one-shot samples from a bunch of free packs i downloaded off the net (legally), i gave the kick some subtle crunchy distortion in the high end whilst trying to retain it's core sound and it's punch, i altered the transients and the pitch of the samples to make them pop more and sound more to the point and i placed a coloring compressor on the master to give it a bit more overal volume raise without causing it to clip in a bad way.
Author: Goacre
00:00
00:37
This track is perfect for a film trailer which hits several "reveals" within it. It was originally recorded on a zoom h2 of a glass bottle being hit while suspended in the air. After some modifications, you have this track, ready for your next film trailer. Like all my sounds, you don't need to mention me as the creator, but if you make a million from it, an open bar at any parties you hold would be nice. (-=.
Author: Zat Dude
00:00
08:10
Same patch as in electronic minute no 226 and 227 but on my real modular. I'm using a filter. Thats why i call this version subtractive. I'm subtracting harmonics from a square wave. Why are 226 blue? probably because i did it at work. . . Listening in bad earbuds. Makes you rise the bass. Lets see if i can make this wave ble at the end! i will slowly fade out the vco with high pitch. At the very end i'm switching the synth off.
Author: Gis Sweden
00:00
00:05
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Author: Spankmyfilth
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25:10
This replica of my tinnitus was created using the free program called audacity. Http://audacityteam. Org/i had to generate 3 different 'tones' and combine them before i felt the high-ish noise was close to what i hear. I then had to search freesound for something that i only hear beneath the high pitch noise when my house is very quiet, which is something like the sound of strong wind outside a closed window or a power station a mile away. It took me a few hours, and even then i had to manipulate the sound considerably. Thanks to felix. Blume forhttp://freesound. Org/people/felix. Blume/sounds/167684/#commentsthis natural wind sound file was equalized and leveled several times, then the sound level was reduced to blend with the high pitch. But it still wasn't right. So, not being an expert with audacity, i just went down the list of 'effects', trying each one, until i found "paulstretch", which somehow increases the time length of your sound file, without stretching as in 'elastic', which would deepen the existing tones, and apparently, without copying and pasting. The sound does change somewhat, becoming just slightly ragged, but it's a very interesting effect for this application and actually got used on both elements to produce the final sound. . I hope no one enjoys this sound and can't imagine that anyone will. It makes me feel slightly sick. . Info edited 28 oct 2021: with my tinnitus at it's current level, i will never, now, be able to reproduce it again, primarily because i can't hear any sounds i create in a detailed way. And secondly, because hearing this version of the sound these days is just too uncomfortable. 🥲.
Author: Hear No Elvis
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00:05
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel with lfo routed to certin parts sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Author: Spankmyfilth
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